2 points | by playerx 6 hours ago ago
2 comments
C++ → WASM DirectX → WebGL2 LAN → WebRTC
Online play works too.
Tested on: Brave/Chrome (macOS) — Safari (macOS) — kills the process mid-game once memory usage passes some threshold iPad — iPhone — works well, but screen's too small, not recommended
somehow feels faster and smoother than native, awesome stuff
C++ → WASM DirectX → WebGL2 LAN → WebRTC
Online play works too.
Tested on: Brave/Chrome (macOS) — Safari (macOS) — kills the process mid-game once memory usage passes some threshold iPad — iPhone — works well, but screen's too small, not recommended
somehow feels faster and smoother than native, awesome stuff